So this was the first attempt of the new Spy Hunt tbs. With practice we should all get a lot faster / better at it. Also with more mob infos should get easier.
To remind, my might is 1.4 mil and i am far from having +10 items.
Feast was off. Energizer title.
I think this tbs can be done very quick. In theory you can run in, kill boss 1 then die (cata at base sitting), res at base, heal up and go kill boss 2. Maybe people with melee main can use melee x 4 and run in with speed upgrade while guarding on the way. Other mains can still shoot or use potions / blessing on the way. It is a theory to be tested, but I think we will find a way to do this much faster than 35 minutes.
Its a theory still to be tested.
A lot of mob positions are packed groups of 5-6 mobs so very good targets for gun/cannon mercs. I even felt cannon would do better because gun needs a straight line and sometimes the map is designed to block the line of sight. So if I would have a better cannon weapon than gun I think i would select a cannon merc.
I see a lot more flame traps than net traps in new tbs missions.
Sight helps a lot to get a nice shot at those setup enemy mobs. Because once they scramble you gotta pick em off 1 at a time sometimes, so this slows you down.
I am still a lot more afraid of regular tbs bow/cannon mobs than any of the new tbs mobs. I didn't really feel any of the new tbs mobs were a major threat. I more felt they all gotta be dealt with, but didn't really avoid / protect vs. a specific one in particular.
Enjoy!
G1cannon's Atlantica Online analysis & insights covering various aspects of the game.
Friday, April 29, 2011
Thursday, April 28, 2011
Atlantica Online: Solo 125 Xio Qiao's Escort Squad Mode
So this was the first attempt of the new Escort tbs. With practice we should all get a lot faster / better at it. Also with more mob infos should get easier.
To remind, my might is 1.4 mil and i am far from having +10 items.
Feast was on. Tea party. Bard title.
I didn't realize you keep getting helper mobs on your side. They keep spawning, same like the enemy and basically you are in the middle of it. They do not however go all the way, but just to the bridge.
The catapult-like mobs have a big range.
A lot of mob positions are packed groups of 5-6 mobs so very good targets for gun/cannon mercs. I even felt cannon would do better because gun needs a straight line and sometimes the map is designed to block the line of sight. So if I would have a better cannon weapon than gun I think i would select a cannon merc.
Catapult is a lot stronger than regular tbs but still dies if unprotected.
4 mercs total (1+3) also gives a lot of room for different strategies.
2 favorits to start with are:
main + gun/cannon + 2 oracles for mass seth
main + gun/cannon + druid + oracle for BS + seth
Those people who do not have a debuff can now easily bring arty.
I see a lot more flame traps than net traps in new tbs missions.
Sight helps a lot to get a nice shot at those setup enemy mobs. Because once they scramble you gotta pick em off 1 at a time sometimes, so this slows you down.
I am still a lot more afraid of regular tbs bow/cannon mobs than any of the new tbs mobs. I didn't really feel any of the new tbs mobs were a major threat. I more felt they all gotta be dealt with, but didn't really avoid / protect vs. a specific one in particular.
Enjoy!
To remind, my might is 1.4 mil and i am far from having +10 items.
Feast was on. Tea party. Bard title.
I didn't realize you keep getting helper mobs on your side. They keep spawning, same like the enemy and basically you are in the middle of it. They do not however go all the way, but just to the bridge.
The catapult-like mobs have a big range.
A lot of mob positions are packed groups of 5-6 mobs so very good targets for gun/cannon mercs. I even felt cannon would do better because gun needs a straight line and sometimes the map is designed to block the line of sight. So if I would have a better cannon weapon than gun I think i would select a cannon merc.
Catapult is a lot stronger than regular tbs but still dies if unprotected.
4 mercs total (1+3) also gives a lot of room for different strategies.
2 favorits to start with are:
main + gun/cannon + 2 oracles for mass seth
main + gun/cannon + druid + oracle for BS + seth
Those people who do not have a debuff can now easily bring arty.
I see a lot more flame traps than net traps in new tbs missions.
Sight helps a lot to get a nice shot at those setup enemy mobs. Because once they scramble you gotta pick em off 1 at a time sometimes, so this slows you down.
I am still a lot more afraid of regular tbs bow/cannon mobs than any of the new tbs mobs. I didn't really feel any of the new tbs mobs were a major threat. I more felt they all gotta be dealt with, but didn't really avoid / protect vs. a specific one in particular.
Enjoy!
Atlantica Online: EXPEDITION Results ::: EDITION 1 :::
See below results from Expeditions - the new feature of the 3 Kingdoms patch.
I will release more results as I make em.
I will release more results as I make em.
Wednesday, April 27, 2011
Atlantica Online: Huarong Pass 20 Battles - Skirmish 126
Checking out the new skirmish after the patch.
I am not in uber equipment, far from it, my might is 1.4 mil. But a lot of that might is in the weapons as I always prioritise weapons over anything else.
- I was not so happy about he loot, I expected more, especially given there are 7 mobs per mob instead of 6.
- BUT it seems a great place to JP evil extract quite easily.
- There also seems to be again less than 12 slots which is always nice for JP purposes.
- It was more funny with those big catapult guys.
- The mini-boss seems to be VERY mean, but do note I don't have any mob info yet and no defence title.
- I think the exp and workload were nice, correct for this place and nice enough for me to grind if i dont wanna worry too much about higher skirmishes.
I am not in uber equipment, far from it, my might is 1.4 mil. But a lot of that might is in the weapons as I always prioritise weapons over anything else.
Sunday, April 17, 2011
Atlantica Online: all Insignias available inside the game
I found in my old directory the list of all insignias available inside Atlantica Online. I don't even remember where I took it from, so credits go to the original source - sorry I don't remember who you are.
For those who forgot / do not know, insignias are the "logos" guilds can get and they appear on top of every character in the game belonging to that guild.
For those who forgot / do not know, insignias are the "logos" guilds can get and they appear on top of every character in the game belonging to that guild.
(click to enlarge)
Thursday, April 14, 2011
Atlantica Online: Making even more money from your TBS Missions
In Atlantica Online TBS Missions there is a small trick to earn more than just your regular mission run. Its obvious but probably many did not think about it.
There are certain missions (here examples of HP and FT) where there are gates spawning mobs every about 5-6 turns. When running your mission you can choose to "farm" these.
Now in these examples you for sure want to take out Gate One, otherwise your mission may be in danger, but given that everything is going ok and you are ahead of time you can easily "farm" Gate Two locations by simply quickly skipping turns and keep killing the mobs that come out of the gates.
In Flame Thrower for example 3 mobs come out of Gate 2. A cannon, a bow and a sword. Sometimes I see an extra bow. If you ambush this spawn with your mercs (+seth) you get to kill these mobs and loot.
The loot can be something silly of course, but as you know in missions the drop rates are way better. You can farm Evil Imprints, Divine Boxes and more.
Given that you have practiced the mission a lot and are comfortable with it, you can take some time farming these locations and then complete the mission.
Can easily cash in at least 20-30 mil extra if not a whole lot more.
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