In this post I want to tell you why everyone should have a
Hwarang merc.
Oracle's Seth Will gives, at level 60, factor 54 to multi-hit in
PVE and factor 32 to multi-hit in
PVP. (Shaman's Brutal Will gives 48 in
PVE and 27 in
PVP)
These skills maybe you have a chance to use, maybe you don't. If you do, you can only use them on count 3 so anyways, all combat before count 3 happens as regular.
HOWEVER, if you have
Hwarang merc with level 60 Aura then all your ranged
mercs (I'm especially looking at the awesome damage dealing
Jani) receive 463-779 to their attack as well as factor 7 for
PVE or factor 4 for
PVP to the multiple hits.
This means that just by being present
Hwarang is supplying all ranged
merc with almost 15%
seth 100% of the time (as the skill is a passive skill).
Therefore the ranged
mercs will shoot more times and harder and this makes your party exponentially stronger than it is.
The above is
especially true for PVE and less so for
PVP because players can target/kill
Hwarang and utilize a huge number of other strategies. But in
PVE it is a huge bonus to use
Hwarang.
EDIT: It is also important to note that with seth/brutal will you lose control of your mercs, but with hwarang aura you have full control of them.
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As a secondary point, the higher one gets in level the more seems important to take out a specific mob in a group (drunken armadillos, bandits and ladies, poison snakes, sly goblins, etc) therefore a structure with
hwarang for
PVE and different from
PVP will be more efficient.
Example:
WALL - WALL - WALL <--- healed by prophet (e.g.
VIK*/SPARTAN/PIRATE)
HWARANG - PROPHET -
JANI <--- strong damage MAIN - HEALER -
AWAKENER <---- Range main would work best** *
Vik meant for "crowd control" whereas spartan/pirate add to spike/point damage
**Healer and
awakener can be completely replaced but more damage or other as situation needs, i.e. if you don't need a monk/
punisher you can add an archer for extra spike or a healer for heal while other healer
seths.