Saturday, November 28, 2009

Atlantica Online: How to make money - 100k-300k every 10 minutes

In this post of Atlantica Online I want to teach people how easy it is to make money. Here I will show you one of the many ways.

This way is for:
  • "lazy people" chilling in town doing nothing
  • people who are busy at home and left the char online autocrafting
  • lower level people for whom this is a lot of money
So how to make money?
  • Look at the image guide below and see the rumor window - this will guide you in the game which town to go to.
  • Pretty much any merchant in town is selling something for peanuts + 100% will. Sometimes they are not selling anything, which is fine.
  • The idea is super simple - buy from merchant and sell to market at a huge profit. Below you see in the image guide I made for you examples of how easy it is to make hundreds of thousands with no effort at all.
Cheers,
G1cannon

Tuesday, November 24, 2009

Atlantica Online: Items received from independent mercs ::: Edition 3

Here is the 3rd Edition of the independent mercenary list I have managed to gather.

(Independent mercs are those you choose to release (and lose) after they reach level 100 or above. They then send you gifts every 6 days but they request presents every day to keep friendship at 100. The responsible NPC is Fugger, near Columbus)

As always mail me in game or post here below if you want to contribute to this or any other analyses for the good of all (e.g. mining, 18, multi hued crys., spear)

Update: there is in depth information on items but by profession on Atlantica Wiki. Go check it out here: atlantica.wikia.com/wiki/Independent_mercenary


Saturday, November 14, 2009

Atlantica Online: Jackpot Challenge VIDEO Redemption Crystal

Thanks to BloodyProsty for the video.
Not a very successful Jackpot - its about break even, so no profit.

Tuesday, November 10, 2009

Atlantica Online: 15% seth will 100% of the time ::: Why All Should Have Hwarang



In this post I want to tell you why everyone should have a Hwarang merc.

Oracle's Seth Will gives, at level 60, factor 54 to multi-hit in PVE and factor 32 to multi-hit in PVP. (Shaman's Brutal Will gives 48 in PVE and 27 in PVP)

These skills maybe you have a chance to use, maybe you don't. If you do, you can only use them on count 3 so anyways, all combat before count 3 happens as regular.

HOWEVER, if you have Hwarang merc with level 60 Aura then all your ranged mercs (I'm especially looking at the awesome damage dealing Jani) receive 463-779 to their attack as well as factor 7 for PVE or factor 4 for PVP to the multiple hits.

This means that just by being present Hwarang is supplying all ranged merc with almost 15% seth 100% of the time (as the skill is a passive skill).

Therefore the ranged mercs will shoot more times and harder and this makes your party exponentially stronger than it is.

The above is especially true for PVE and less so for PVP because players can target/kill Hwarang and utilize a huge number of other strategies. But in PVE it is a huge bonus to use Hwarang.

EDIT: It is also important to note that with seth/brutal will you lose control of your mercs, but with hwarang aura you have full control of them.

¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦
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As a secondary point, the higher one gets in level the more seems important to take out a specific mob in a group (drunken armadillos, bandits and ladies, poison snakes, sly goblins, etc) therefore a structure with hwarang for PVE and different from PVP will be more efficient.

Example:

WALL - WALL - WALL <--- healed by prophet (e.g. VIK*/SPARTAN/PIRATE)
HWARANG - PROPHET - JANI <--- strong damage MAIN - HEALER - AWAKENER <---- Range main would work best** *Vik meant for "crowd control" whereas spartan/pirate add to spike/point damage
**Healer and awakener can be completely replaced but more damage or other as situation needs, i.e. if you don't need a monk/punisher you can add an archer for extra spike or a healer for heal while other healer seths.

Sunday, November 1, 2009

Atlantica Online: Item Analysis results and formula ::: FINAL Edition




ok and also to add
in case anyone needs the formula for the return you get on item analysis is:

Analysis Exp = (workload / 50) * (1.6^Enchant Level) * Multiplier

this means that the higher the item class AND the higher the enchantment + then the more experience you will receive.

But note that sometimes its much cheaper to get a high + lower class item. For example its far more cost effective to analyse divine instead of nix.

Enjoy.