Saturday, October 31, 2009

Atlantica Online: Items received from independent mercs ::: Edition 2

Here is the list I have managed to gather mostly from my own independent mercs, but few entries I found here and there on the Internet.

(Independent mercs are those you choose to release (and lose) after they reach level 100 or above. They then send you gifts every 5 days but they request presents every day to keep friendship at 100. The responsible NPC is Fugger, near Columbus)

As always mail me in game or post here below if you want to contribute to this or any other analyses for the good of all (e.g. mining, 18, multi hued crys., spear)

Update: there is in depth information on items but by profession on Atlantica Wiki. Go check it out here: atlantica.wikia.com/wiki/Independent_mercenary

Monday, October 26, 2009

Atlantica Online: Jackpot Challenge 19k Giant Crystals

Hi, I want to share with you an example of using Jackpot licence in Atlantica Online to Jackpot Challenge (JP) Giant Crystals for upgrades of mercenaries such as spartan who use up a lot of them.

The below was achieved after a 4 hour non stop grinding in Goonzu World using 2 bewitch mobs 95% of the time in the 2nd level of Goonzu (in the left downstairs area).

I also have data, thanks to "BloodyProsty" that a very similar JP resulted in more than 35k crystals, so we understand that this was lucky to get a very high multiplier and the current one is either "normal" or low multiplier. (There is a hidden multiplier in JP)

The profit using today's market prices I calculated is 617,130,000 gold. So its very interesting. However its not realistic to sell anywhere near this amount on the market at stable price so taking half would be more realistic - so 300 million profit.

(please mail me in the game with your JP success so I can improve my JP database. Approximate is ok. Expensive items is ok, all items not needed.)

Sunday, October 25, 2009

Atlantica Online: Looking at VITALITY and MDEF trade-off

Part 1: very simply looking at how much health you gain in in FL battle taking Northern Viking as an example. Remember the higher the vitality the bigger the health grows - it is exponential, not linear. So below you see +631 vitality gets you 4550 health.



Part 2: is more complicated, but not too much. Here we look at the trade-off between health and mdef. Here there are few learnings:

a) From the "intelligence" naked viking to the fully geared viking you can see the vast increase in MDEF which is coming purely from intelligence points from all the items.

b) Adding intelligence to viking in pic #3 gives him an additional 20 MDEF. From 426 this is an increase of 4.7% MDEF, however at the same time he sacrifices health -3.8%. Therefore we can see that we have a choice to be made. One could put tons of intelligence on viking thereby increasing the MDEF which would work really good vs. magic attack enemies OR one could fill him up with health but then the viking will take more damage from magic attacks and also he will take more damage from the fatigue which is based on the max health to the best of our understanding.
- Should we take 200 MDEF or 1k+ health?
- There is no right and wrong answer here. Personally I believe more towards health as one can never predict what enemy one will have.


Feel free to leave your comments below:

Monday, October 19, 2009

Atlantica Online: Analysing Effect of Intelligence on Damage of Spells

We tested (and thanks to Tindari for helping to test) to see what is the effect of intelligence (like using rings) on the damage spells make.

Below you see the slight increase of tick damage from elem spells but same 1800 initial damage because its doing -vitality and not actual damage. But I would say the increase in tick damage for the effort put in intelligence is negligible.

And second you see from arrow cascade again what I think to be a negligible increase in damage from the considerable increase in intel.

It is important to know that whatever the additional damage comes from increments of 75 intel. So 822 intel we got 1024 tick damage but 827 intel it was 1033 damage. This is because 75 x 10 = 750 intel and another 75 intel >>> 750 + 75 = 825 intel.

Thus I recommend not to use any intel gear or rings for any kind of spellcasters. This recommendation is valid on the 20th of October 2009.

Update: we did some more tests to check the effect on healing. We observed healing 3133 vs. 3206 with and without 480 intel. So the difference was only 73 healing for a wooping 480 intel. Again, for me this is negligible amount for the investment.

Update 2 (26th of Jan 2010): I was informed about other players who did also tests and discovered that there is no difference to the magic attack of many skills with or without intelligence boosting equipment. In the following forum thread you can see 16/19 people agreeing that there is no impact whatsoever on damage from intelligence.
(Thanks to Promethus for sharing his feedback)

Atlantica Online: Example of an all ranged build

Not saying this is good or bad. Just interesting - food for thought.
(note this is a build from a high div 1-3 i can't remember probably made for auto battle FL)

Below you see an example I observed of an all ranged build (main could be ranged also), which of course gives the advantage of princess healing all and making everyone shoot harder and more accurate. If Hwarang was there then the bonus on ranged mercs attack would be even greater.

Of course on the down side the "wall" probably can not hold very well...
but this sure is an all out offense build and at the least very interesting to think about for people who enjoy strategy.

Please leave any feedback below.

Monday, October 12, 2009

Atlantica Online: Items received from independent mercs ::: Edition 1

Here is the list I have managed to gather mostly from my own independent mercs, but few entries I found here and there on the internet.

(Independent mercs are those you choose to release (and lose) after they reach level 100 or above. They then send you gifts every 5 days but they request presents every day to keep friendship at 100. The responsible NPC is Fugger, near Columbus)

As always mail me ingame or post here below if you want to contribute to this or any other analyses for the good of all.

Update: there is indepth information on items but by profession on Atlantica Wiki. Go check it out here: atlantica.wikia.com/wiki/Independent_mercenary

Sunday, October 11, 2009

Raphangelo wins Titan inter server tournament for DELPHI on 11th of October 2009

And here is the picture of DELPHI CHAMPION on his BLACK TIGER!!
Congratulations Raph!
Great Job!

P.S. Black Tiger stats: +3500 defense, +150 strength, +150 dexterity, +150 intelligence, +200 vitality, +400-500 attack power, move +25%)

P.P.S. All Titan Finals recorded on: http://www.youtube.com/user/Sazanality

Thursday, October 8, 2009

Atlantica Online: Estimate of chances from Nimrod Boxes

Most popular item in the Nimrod boxes is the OSS (Old Spartan Shield). At this moment its price is about 500 million. This item is required part of the quest to obtain a spartan merc in Atlanitica Online.
Below is as estimate drop rate of items from nimrod box.




P.S. Nimrod boxes are gotten from Babel ND (Nation Dungeon). These 65 I gathered from 3 completions.

Example x10 multiplier from Item Analysis

Wednesday, October 7, 2009

Atlantica Online: Item Analysis results and formula ::: Edition 1




ok and also to add
in case anyone needs the formula for the return you get on item analysis is:

Analysis Exp = (workload / 50) * (1.6^Enchant Level) * Multiplier

this means that the higher the item class AND the higher the enchantment + then the more experience you will receive.

But note that sometimes its much cheaper to get a high + lower class item. For example its far more cost effective to analyse divine instead of nix.

Enjoy.